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Every Day We Fight is a turn-based tactical roguelite developed by Signal Space Lab and published by Wild Hog Games. It entered Early Access on Steam on July 10, 2025, for Windows PC.
An alien force called the Rifters has frozen time across the world. Only a small group of civilians from opposite sides of a war can still move, and each time they die, the day resets. Your job is to turn them into a capable resistance squad and break the loop.
Combat blends turn-based tactics with real-time reactions. You explore maps in real time and use stealth to set up ambushes, then fight on a grid where you aim shots manually, react to enemy fire and interrupt enemy actions mid-turn.
Missions include shutting down harvesters, defusing bombs and removing occupying troops. Optional objectives let you save frozen civilians at a risk to your run. Skills and experience carry over between loops, so each attempt makes the squad stronger. The game is single-player.
It suits fans of squad tactics games who want more hands-on control in combat and a story built around repeated runs.
The squad starts as ordinary people with no combat training, and much of the satisfaction comes from watching them grow. Each character has a different background and skill path, and choosing which abilities to unlock shapes how the group handles later missions. Weapons can also be upgraded and swapped as you find better gear. Balancing risky side objectives against the safer route to the main goal adds tension to every loop.
Steam key: PC keys activate on Steam for Windows.
Early Access: The game is still in development, so content and balance continue to change.
Check the activation platform and region on each offer, and read our guide on how to activate your CD key. Development updates are posted on the official Every Day We Fight website.
Turn-based tactical roguelite with real-time exploration
Aim shots manually and interrupt enemies mid-turn
Stealth approach to set up ambushes
Squad of three civilians fighting an alien invasion
Time loop resets the day after every defeat
Skills and experience carry over between loops
Varied missions including harvesters, bombs and occupying troops
Optional objectives to rescue frozen civilians
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