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ZERO PARADES: For Dead Spies is ZA/UM's most ambitious project since Disco Elysium, a combatless, story-first RPG set in a world of paranoia, surrealism, and Cold War-style espionage. You step into the shoes of Hershel Wilk, codename CASCADE, an operative recalled from disgrace for an assignment nobody has fully explained. The city of Portofiro crackles with three-way ideological conflict, and every character you meet, international bankers, psychic doppelgangers, paranoid TV presenters, has an agenda.
Unlike most RPGs, Zero Parades is built around the idea that failure is not the enemy; it's the experience. When a dice roll goes wrong, the story doesn't stop. It redirects, and those consequences compound over time, shaping your spy network's loyalty, the city's routes available to you, and even the mental stability of your protagonist. The game features a Conditioning System, an evolution of Disco Elysium's Thought Cabinet that lets you reinforce specific thought patterns to unlock new dialogue paths and skills.
This is a game for fans of story-driven RPGs, narrative adventures, and immersive world-building who want something that challenges their thinking, not just their reflexes.
Story-rich spy thriller set in a world of Cold War-era ideological conflict and paranoia.
Play as Hershel Wilk (CASCADE), a disgraced operative on one last desperate mission.
Failure is a core mechanic, not a punishment; failed dice rolls open new story.
The narrative redirects around your mistakes rather than stopping you cold.
Pause time during confrontations to plan your next move before committing.
Assess threats, choose your approach, and improvise the impossible.
Use Exertion to roll with advantage (three dice, best two count) for a better chance at success.
Manage Fatigue, Anxiety, and Delirium as they accumulate, spike them for better rolls at a personal cost in games.
Reinforce thoughts discovered in the game world to unlock new skills and dialogue options.
An evolution of Disco Elysium's beloved Thought Cabinet system,
Dozens of skills spanning reflexes, analytical reasoning, and charismatic manipulation.
Every check carries real consequences that ripple through the entire story.
Portofiro is designed as a character in its own right, with its own history, trauma, and hidden secrets.
Explore a world where information is currency and trust is a luxury.
Meet international bankers, foreign techno-fascists, and a man with a box where his heart should be.
Every NPC has a personal agenda that shapes the mission.
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